Xcom 2 You Cheated Not Only The Game But Yourself

  1. Xcom 2 You Cheated Not Only The Game But Yourself Chords
  2. Xcom 2 You Cheated Not Only The Game But Yourself Meme
  3. Xcom 2 You Cheated Not Only The Game But Yourself Movie

So you wanna get good at XCOM 2. You should. With 4.5 million squaddies dead after the first week of release, it’s clear there are many, many ways to die. It’s a tough game up-front, and can be even less forgiving than that over time — enough small mistakes and suddenly you’re doomed.

Let’s avoid those mistakes! First at the strategic layer, then at the tactical.

Strategic Tips

Don’t Panic About the Avatar Project. Your main goal in XCOM 2 is to stop the mysterious “Avatar Project,” which is represented by a meter at the top of the strategic map. That meter fills up quickly, and can make it look like you’re losing in a hurry. Don’t worry too much, you’re not. First, even once the meter fills up, the game isn’t over — you’re given two weeks to knock it back down. Second, there are multiple ways to knock it down, most notably, completing plot missions in combat (like using the Skulljack) and also raiding enemy black sites.

As long as those are available to you, it’s possible to play through XCOM 2 doing very well even as the Avatar meter constantly hovers around the top. Keep your options open, know how quickly you can get to a black site, and you’ll be fine. On the other hand…

XCOM 2 Cheats – Enable Console. Type -allowconsole -log -autodebug in the XCOM 2´s launch options. While playing just press to open the console and type the console command or cheat you want: XCOM 2 Cheats – General Commands. No Damage – TakeNoDamage: Only No Damage. XCOM 2 is a deep game, and as such, can be a bit overwhelming. We compiled a list of tips for use when starting out a game, to give you the best possible advantage going in. XCOM 2: War of the Chosen released earlier last week, and many players are having a hell of a time fighting Advent. Console commands can be quite useful. Maybe you're testing a mod, or perhaps just goofing around after having completed the game. I would hope at least you're not looking because XCOM 2: WoTC is too hard.

Panic When You Can’t Win Missions. You’re not going to win every mission, even with reloading saved games. Sometimes the map and enemy combinations just don’t work. But if you find you’re constantly struggling to win missions, filling your ranks with brand-new rookies, and especially if you’re behind on armor research to the point where your characters are being killed in one hit, you’re probably too far behind to win this campaign. Best restart.

Understand the Strategic Map. There are four things you can do on the strategic map: scan for resources, make connections to other regions, respond to alien missions, or do plot-critical missions. That’s roughly the level of importance as well. From least to most useful: Scanning is mildly useful but not worth worrying about. You definitely need to expand when you have the Intel to do so. Eventually you’ll learn which combat missions you can skip, but in general you can try to do them all. And the plot missions are obviously necessary, but can be held up until you’re confident in your squaddies — unless you need to knock the Avatar Project down right away.

Once you get the hang of things, end the game yourself and start a new one at the difficulty you feel is right. This will prevent you from having too much time invested in a game before realizing that you’ve been making horrible mistakes the whole time. XCOM 2 isn’t messing around when it gives you a percentage chance. WARNING: The game seems to only let you build one of the unique buildings. If you use the console to build it in the invisible space 1 and 2, you may be screwed. Also, dropping a new facility over a Alien Debris, Machinery, etc does NOT unlock adjacent slots for excavation. Save before fiddling!

Research Armor ASAP. It doesn’t take long to get to the Plated Armor research option, but chances are the first time you see it, it’ll be an imposing 20 days long or so. It may still be worth it, but there’s a better way: head to the Black Market and spend intel to cut that time in half. This will double your squaddies’ hit points — it’s the biggest single leap in the game. Although you can mess it up easily, so also…

Keep Your Corpses. With money tight, it’s tempting to go to that Black Market and just unload all of the enemy corpses you’ve accumulated in your bloody return to XCOM glory. This is a bad idea, and if done to extremes, potentially game-ending. See, you need those corpses for research and item-building — for example, Viper corpses are used to research the improved Nanomedikit. If you need the cash infusion, you can certainly sell those rotting bodies. But don’t go below four on any of types of enemies.

Engineers > Scientists Early. Scientists are good for research, but with diminishing returns on their bonuses — it only takes a couple until your buffs are like 17% speed improvement. That gets better if you build a laboratory, but that requires money, space, and construction time — all of which are improved by engineers! You’ll eventually need scientists — some plot-critical research requires four of them — but engineers are much more important early on.

Build to Your Power Coils. Speaking of engineers, you should have at least one cleaning up your Avenger’s rooms at all times, and they should be pointed at the nearest power coil. You’ll need power pretty early in the game, and these give huge bonuses.

Armor/Weapon Upgrades Are Permanent. In XCOM 1, any time you researched a new kind of armor, you then had to spend time and money build it. In XCOM 2, once you research it, you only have to buy it once. One purchase, and every squaddie has Predator armor; another, and every rookie has a magnetic assault rifle.

Get Special Grenades and Ammo. Heading into the tactical section of the game, it’s critically important that you have tactical options. The Proving Ground room — which is necessary for the plot, so you’ll be pushed into building it — gives you that chance. In particular, look for stuff that will help you bust through alien armor. Armor Piercing ammo and Acid Grenades are great for this. It’s random, but it’s rarely useless. Also, once you do the Faceless autopsy, you can build Mimic Grenades. These can save your ass. Take at least one on every mission.

Tactical Tips

Use Every Class. It may be tempting to just go with the classes you’re comfortable with in XCOM 2 — the Sharpshooter and the Ranger can seem dispensable, in particular. Resist this urge. Each class, and many of the subclasses, can be tremendously useful, and absolutely necessary in certain situations. Sharpshooters can tear through multiple weak enemies, while sword-focused Rangers can single-handedly win missions where the aliens deploy Chrysalids.

Having, and knowing, all the classes and subclasses can be critical. Making one of each of the eight subclasses should be enough to do that, but especially…

Use Specialist Medics. If there’s one class you should always have, though, it’s the Specialist focusing on healing. Being able to send a drone across the map to heal any unit, four times per mission, will prove essential.

Don’t Panic At Psionic Attacks. Two early enemies, Sectoids and Codexes, will drop Psionic attacks on your troops. This is scary! Sectoids will mind control your squaddies, or make them panic, while Codexes will drain their ammo in a psychic exploding whirlwind. And yet both of these things can be blessings in disguise: they’re not killing your potentially exposed troops. Use that.

If Sectoids are using Mind Control or Panic, aggressively take them out as quickly as possible. This won’t just free the characters, it’ll free them right away. In fact, killing a Sectoid to help a panicked character who took a shot means that you’ll have gotten a free shot for nothing. Same with Codexes: the ammo drain attack will knock Specialists out for a turn, but a Ranger can charge it with a sword, a Grenadier can launch a grenade, and a Sharpshooter can use her pistol.

Be Careful Using the Skulljack. Speaking of the Codex, the first time you meet it will likely be during the plot mission to use the Skulljack. Same with the Avatar, later in the game. Both of these things will immediately suck up all your squaddies’ time, energy, and possibly lives. So if you’re on a mission with a tight time limit, best wait for more comfortable points to try to accomplish that plot mission.

Blow. Shit. Up. The destructive environments in XCOM 2 are a huge improvement over those of the 2012 XCOM. This is cool to watch, for sure, as plasma weapons and grenades knock walls and cover down. But it’s also an essential tool in your arsenal: blast aliens out of cover to expose them to killing fire, or push them retreat. Open gaping holes in fortified alien positions, and send your squaddies through. One of my favorites: when alien turrets are on top of roofs, a single grenade will make them fall and immediately be destroyed.

Concealment Isn’t That Helpful. In most missions, you start in “concealment” which gives the opportunity to construct an ambush that will knock out alien patrols. This can be great at times, but the difference between good and great isn’t that huge, while the difference between having five turns to fight through every alien and six turns can be. As soon as you’re comfortable, launch your attack — don’t let the perfect be the enemy of the good.

Hold Rangers In Reserve. Speaking of ambushes, since you can’t control which enemies your squaddies on Overwatch will attack, you may end up with them focusing on the wrong enemies, leaving a few around to cause problems if they actually get to another turn. Family feud cheats game. This is why keeping a Ranger around to charge and slash any stragglers is incredibly helpful. The Ranger class, especially at early levels, can be difficult to keep alive if you use them as vanguards, charging every new enemy. But if you use them as backup, mopping up weakened aliens? They’ll get strong and become essential squad members.

Aliens Are Aggressive. The bad guys make their goal killing your squaddies, not keeping themselves alive. This can be good in that it makes for a better game, as enemies push back on your squad’s attempt to beat the time limit. It also makes it easier to kill enemies, at times. But it can also mean near-suicide attacks intended to kill your troops specifically, particularly when the Stun Lancers show up. Fuck those guys. Expect them to charge suicidally — and effectively against low-health rookies.

Learn Proper Spacing. This may be the toughest, but most important XCOM 2 lesson of all. Your squaddies need to be far enough from one another that enemy grenades can’t immediately weaken two or three of your troops. But they need to be close enough to one another that they can aggressively push any enemies threatening specific soldiers, particularly, as discussed above, Sectoids and other enemies with mind control.

Will this be enough to win a campaign? That’s up to you — but hopefully it’ll prevent you from surprise disaster.

Xcom 2 You Cheated Not Only The Game But Yourself Chords


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Total votes: 42
February 8, 2016 - 11:51am

Game Cheats:

Advance with Caution:
When you come out of concealment, do it carefully. Running ahead is risky,
since you could trigger an enemy encounter halfway through a turn, when
you're not prepared. Keep a single character at the front of the group (the
Ranger works best), and let the others tag behind by at least a square or
two. Why take unnecessary risks when it's so easy to play things safe?

The Advanced Warfare Chamber Is Terrific:
Are you having trouble deciding what facility to go for next? Make it the
Advanced Warfare Chamber, which has a whole host of benefits. It nearly
halves the time you'll have to wait for soldiers to heal, for starters,
and there's also the chance it will grant them additional skills when they
level up (from other character classes). That can work out in a number of
ways, and there's a really good chance it will work in your favor. Try to
get that facility early in your campaign to maximize its impact.

Claim Continents:
If you can gain access to every region within a continent and then build
a sufficient number of radio beacons (represented by small dots next to
the map bonus), you'll gain a random bonus. The exact bonus changes from
one play session to another, but you should always find it beneficial and
worth pursuing.

Scientists, Engineers, and Intel Are Your Friends:
When you can choose between the rewards you receive, make sure you always
go for Scientists, Engineers, or Intel. The first two options let you
upgrade your troops and base more quickly, while Intel is useful for a
variety of important reasons (including the links you need to establish
with new regions).

Avatar Project Delays:
Once the Avatar project is completed, you'll be in a world of hurt if
you're not prepared. However, you can delay things quite a bit. As the
bar reaches its halfway point, complete Alien Facility missions to drop
it by at least two points. Guerrilla Ops assignments can also provide a
significant delay. That way, you'll have more time to research tech and
unlock new stuff to give you a better chance as the end draws nigh.

1080p and Higher Display:
* Go to C:Users???DocumentsMy GamesXCOM2XComGameConfig
* Backup this file before making any changes
* Open the XComEngine
* Search and Change the ResX and ResY to your desired Resolution.
* Save and Run the Game. Enjoy. Note: Do not make any changes
in-game Settings unless you want to revert back.

Save Game Location:
Please note that in XCOM 2, saves are not in the normal XCOM: EU place.
You will discover all you saves in the directory
'DocumentsMy GamesXCOM2XComGameSaveData' i.e.
it's not just 'games' but 'MY GAMES'.

Mix It Up:
Sure, you can bring along six squad members that fall within the same
class, but that can prevent you from being able to take an effective
approach when unexpected circumstances arrive. Instead, it's often
safest to bring along a representative from each of the five available
classes, along with a sixth character that belongs to the class you
favor most.

Cover Story:
If you find yourself facing off against fortified enemies, remember
that you can even the playing field by eliminating their cover. You
can also destroy their footing, which could cause them to fall and
take damage while also enduring the harm caused by the initial
explosion. It's an especially good strategy when applied to nasty
turrets.

Black Market Caution:
You can now buy and sell more freely in the Black Market than you could
in the previous game in the series, but there are downsides to that new
freedom. You might easily sell resources that you'll need for various
upgrades, and you might spend Intel too quickly when you should save it
for emergencies. Think carefully before you buy or sell anything, to
make sure you're working toward a long-term plan.

Establish Resistance Contacts:
When you have additional resistance contacts, you gain extra funds and
you may also obtain region-specific upgrades. Besides that, Alien Facility
missions may spawn in those regions. If you haven't already gained access,
that can prvent you from being able to proceed in the necessary manner,
which seriously hampers your chances of victory.

Manage your Home Base:
Once you have the massive stolen alien ship, it is your duty to protect
them from the aliens. Managing is not only protecting, but also build
new rooms like the special room. Here you require clearing out the alien
machinery and debris from the ship. Assign one of your engineer to clear
out the room and free up space. You will also be awarded extra bonus and
resources.

Stop the Aliens:
Just like the predecessor you have to stop the Aliens from completing
their project call 'Project Avatar'. This Project is for the end of the
world and you need to stop it before the countdown. Here they simplest
ways to stop the countdown is by assaulting an enemy facility or
completing the Story Objective. While Assaulting the facility is very
easy and brings down the progress bar instantly and you get the time
to expand other regions and build more power.

Xcom 2 You Cheated Not Only The Game But Yourself Meme

Terminate Sectoid:
Turn your Main goal to terminate all the Sectoid as these are also a threat
to your squad. You must start this at a very early stage and whenever you
get the opportunities to target them. You can find their corpse at the back
of the base so once you are done taking down, head directly to the research
lab. Now start helping Dr. Tygan to perform Sectoid Autopsy. This is a
time-consuming process so if you want you can continue with side objectives
until he finishes the work.

Helping Hand and Research Psionic:
Once Dr. Tygan has finished his research on Sectoid Autopsy, you can ask
him to proceed with the research on Psionic and see what the outcome comes
out to be. Well, this is also the same time-consuming process so if you
want you can continue with side objectives until he informs you about the
progress.

How to Unlock Legendary Hero Characters:
* Open the Soldier Roster.
* Select any soldiers to customise and change character info.
* Here you need to enter one of the 'Legendary Hero' name in both the field
(First and last name) exp. First = Sid and last name= Meier.
* Once you save the name the hero will overwrite all the characteristics and
abilities.
* You Hero is Ready to Go.

In game Cheat Codes
In order to input the cheats, you must activate the console command.
First you have to add ' -allowconsole' argument to your game on running. You can do it via steam by going to the game properties them click on Set Launch Options and write it in there then clicking. Ok and run the game. You also can set it via a shortcut of the game, Simply make space after ' then write -allowconsole then click Ok button and run the game from the shortcut. Now we have the console running and started the game and went into a load save or started a new game and loaded into game click the '^' or '~' button on keyboard and a console should open.

Enter One of the Following Cheats and Press Enter to Activate the Cheat.

List of Cheat Codes/ Console Commands
Note: XX = Number you need to Enter(For eg. giveresource EleriumCore 10000)

Cheats For Items
giveresource EleriumCore XX
giveresource CorpseSectoid XX
giveresource CorpseAdventTrooper XX
giveresource CorpseAdventOfficer XX
giveresource CorpseAdventStunLancer XX
giveresource CorpseAdventShieldbearer XX
giveresource CorpseFaceless XX
giveresource CorpseViper XX
giveresource CorpseBerserker XXXXX
giveresource CorpseArchon XXXXX

Cheats For Resources
giveresource supplies XX
giveresource AlienAlloy XX
giveresource EleriumDust XX
giveresource Intel XX
giveengineer 1
givescientist 1
GiveFacility OTS
GiveFacility Foundry
GiveFacility PsiLabs
GiveFacility EleriumGenerator

Cheats For Strategy
PowerUp - Makes All units invincible, unlimited ammo
TakeNoDamage – Bypass any SetHitPoint calls, rendering all units invincible
PsiLevel (n) – (n= 0,1 and 2)
SetStratagyFacilitiesSuperSpree [on, off] – build all facilities from the start, free, insta build
SetStrategyFacilitiesUnlockAll [on, off] – allow player to build all facilities
SetStratagyFacilitiesFree [on, off] – makes facility builds free
SetStratagyFacilitiesInstantBuild [on, off] – instant facility build

Mix Cheats
SetMonth 6
GiveFacility OTS
GiveFacility Foundry
GiveFacility PsiLabs
GiveFacility EleriumGenerator
GiveCash 20000
GiveItem Elerium115 1000
GiveItem AlienAlloys 1000
GiveItem WeaponFragment 1000
GiveResource Engineers 50
GiveResource Scientists 50
GiveTech Xenobiology
GiveTech WeaponFragments
GiveTech AlienMaterials
GiveTech PsiLabs
GiveTech Exp_Warfare
GiveTech Elerium
GiveTech PsiArmor
GiveTech Armor_Skeleton
GiveTech Armor_Titan
GiveTech Armor_Ghost
GiveTech Armor_ArchAngel
GiveTech Plasma_Pistol
GiveTech Plasma_Rifle
GiveTech Plasma_Heavy
GiveTech Plasma_Sniper
GiveTech Alloy_Cannon
GiveTech BlasterLauncher
GiveTech InterrogateSectoid
GiveTech InterrogateFloater
GiveTech InterrogateMuton
GiveTech InterrogateSectoidCommander
GiveTech InterrogateBerserker
GiveTech InterrogateThinMan
GiveTech InterrogateHeavyFloater
GiveTech InterrogateMutonElite
GiveTech InterrogateEthereal
GiveTech AutopsySectoid
GiveTech AutopsyFloater
GiveTech AutopsyThinMan
GiveTech AutopsyMuton
GiveTech AutopsyCryssalid
GiveTech AutopsyZombie
GiveTech AutopsyCyberdisc
GiveTech AutopsyBerserker
GiveTech AutopsyHeavyFloater
GiveTech AutopsyMutonElite
GiveTech AutopsyDrone
GiveTech AutopsySectopod
GiveTech AutopsyEthereal
GiveTech AutopsyMechtoid
GiveTech AutopsySeeker
Levelupbarracks 7
GiveItem PlasmaPistol 6
GiveItem PlasmaAssaultRifle 6
GiveItem AlloyCannon 6
GiveItem HeavyPlasma 6
GiveItem PlasmaSniperRifle 6
GiveItem BlasterLauncher 6
GiveItem MecKineticArm 6
GiveItem MecFlameThrower 6
GiveItem MecGrenadeLauncher 6
GiveItem MecRestorativeMist 6
GiveItem MecElectroPulse 6
GiveItem MecProximityMineLauncher 6
GiveItem ParticleBeam 6
GiveItem ArmorSkeleton 6
GiveItem ArmorTitan 6
GiveItem ArmorArchangel 6
GiveItem ArmorGhost 6
GiveItem ArmorPsi 6
GiveItem Medikit 6
GiveItem CombatStims 6
GiveItem ChitinPlating 6
GiveItem ArcThrower 6
GiveItem FlashBang 6
GiveItem GhostGrenade 6
GiveItem GasGrenade 6
GiveItem NeedleGrenade 6
GiveItem AlienGrenade 6
GiveItem TargetingModule 6
GiveItem SHIV_Hover 1
GiveItem SHIVPlasma 1
GiveItem SHIVDeck_III 1
GiveItem MecArmor3_Flamethrower_Grenade_ProximityMine 1
GiveItem SectoidCorpse 10
GiveItem SectoidCommanderCorpse 10
GiveItem FloaterCorpse 10
GiveItem FloaterHeavyCorpse 10
GiveItem ThinManCorpse 10
GiveItem MutonCorpse 10
GiveItem MutonEliteCorpse 10
GiveItem BerserkerCorpse 10
GiveItem CyberdiscCorpse 10
GiveItem EtherealCorpse 10
GiveItem CryssalidCorpse 10
GiveItem SectopodCorpse 10
GiveItem DroneCorpse 10
GiveFacility OTS
GiveItem AlienAlloys 50
GiveItem WeaponFragment 25
GiveResource Engineers 15
GiveResource Scientists 15
GiveTech Xenobiology
GiveTech WeaponFragments
GiveTech AlienMaterials
GiveTech AutopsySectoid
GiveTech Laserweapons
GiveTech Armor_Carapace
GiveTech InterrogateSectoid
Levelupbarracks 3
GiveItem Medikit 3
GiveItem TargetingModule 3
GiveItem LaserAssaultRifle 3
GiveItem LaserPistol 6
GiveItem ArmorCarapace 6
GiveFacility OTS
GiveItem AlienAlloys 50
GiveItem WeaponFragment 25
GiveResource Engineers 15
GiveResource Scientists 15
GiveTech Xenobiology
GiveTech WeaponFragments
GiveTech AlienMaterials
GiveTech AutopsySectoid
GiveTech Laserweapons
GiveTech Armor_Carapace
GiveTech InterrogateSectoid
Levelupbarracks 5
GiveItem Medikit 3
GiveItem TargetingModule 3
GiveItem LaserAssaultRifle 3
GiveItem LaserPistol 6
GiveItem ArmorCarapace 6
GiveTech Armor_Skeleton
GiveTech Armor_Titan
GiveTech Plasma_Pistol
GiveTech Plasma_Rifle
GiveTech InterrogateFloater
GiveTech InterrogateMuton
GiveTech PrecisionLasers
GiveTech AutopsyThinMan
GiveTech AutopsyMuton
GiveTech AutopsyCryssalid
GiveTech AutopsyZombie
GiveItem PlasmaPistol 6
GiveItem PlasmaAssaultRifle 6
GiveItem ArmorSkeleton 6
GiveItem ArmorTitan 6
GiveItem CombatStims 6
GiveItem ChitinPlating 6
GiveItem AlienGrenade 6
GiveItem TargetingModule 6
GiveTech PrecisionLasers
GiveTech HeavyLasers
GiveItem HeavyLaser 3
GiveItem LaserSniperRifle 3
GiveItem LaserAssaultGun
GiveFacility OTS
GiveItem AlienAlloys 50
GiveItem WeaponFragment 25
GiveResource Engineers 15
GiveResource Scientists 15
GiveTech Xenobiology
GiveTech WeaponFragments
GiveTech AlienMaterials
GiveTech AutopsySectoid
GiveTech Laserweapons
GiveTech Armor_Carapace
GiveTech Armor_Skeleton
GiveTech InterrogateSectoid
GiveTech ArcThrower
GiveTech PrecisionLasers
GiveTech HeavyLasers
Levelupbarracks 4
GiveItem Medikit 3
GiveItem TargetingModule 3
GiveItem ArcThrower 1
GiveItem LaserAssaultRifle 3
GiveItem LaserSniperRifle 3
GiveItem HeavyLaser 3
GiveItem LaserAssaultGun 3
GiveItem LaserPistol 6
GiveItem ArmorCarapace 6
GiveItem ArmorSkeleton 3
ExaltBeginSimulation
ExaltGiveNextClue
ExaltGiveNextClue
ExaltGiveNextClue
ForceMission_URB_HighwayConstruction_CaptureandHold
ExaltDebugPrint

How to Remove the Intro Videos:
Normally if you start the game it takes 15+ seconds to load the main menu
and the main reason behind this is the Intro Video which is very time-consuming.
When you have only limited time to play then this video becomes irritating so
let's just remove it out permanently.

Trick 1
* Go to the following location:
* C:Program Files (x86)SteamsteamappscommonXCOM 2XComGameConfig
* Make a backup of the File 'XCOMEngine.ini'
* Now open the same file with any text editor.
* Locate 'StartupMovies' Line and then Delete the Following Lines.

StartupMovies=X2_2KFXS_Logos
StartupMovies=X2_Logo
StartupMovies=UE3TechLogo_XC2
StartupMovies=XC2_LegalScreen
StartupMovies=Black

* Save the File and Load the game.
* Now you only have to wait for just seven seconds instead of fifteen seconds to play XCOM 2.

Trick 2
* Right Click you Game and Select Properties.
* Click on the 'Set Launch Options' Tab.
* Enter '-nostartupmovies'
* Save and exit.
* Play Xcom 2 without intro cinematics.

How to exchange Characters:
Character Pool is the section where you create a custom character, edit their names, appearance, roles and so on. Create a good Powerful Beast and once you have created your character ready you must tick the box which says 'Export Selection'. This section makes sure that your character will be ready to export. Now Exit the game and navigate to the following location to find you custom create character:

'C:Users?????DocumentsMy GamesXCOM2XComGameCharacterPoolImportableCharacterName'

Now that you have you character copy, upload them on Mediafire or email you, friends. let them Download it and have fun with your characters.

Xcom 2 You Cheated Not Only The Game But Yourself Movie

How to Import Character:
Download and paste that .bin file in the same location from where we exported the file.
'C:Users?????DocumentsMy GamesXCOM2XComGameCharacterPoolImportableCharacterName'

Start the game and go to Character Pool section where you will select Import Character option. Choose the similar name which you received the file. Import all the characters from that pool or the one which you want.

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