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Unless you have amazing powers of visualization, chess requires a chess set and a board for you to play on. The chessboard is divided up into sections called ranks and files, and the set is composed of different chessmen with different movements and powers. After you understand all of these topics, you can start playing the great game of chess, with checkmate as your goal.

Setting Up Your Chessboard

Setting up your chessboard is the first step in playing a game of chess. Take your time setting up the board, until you’re confident that you know where everything goes:

  1. The rooks go on the corner squares.

  2. Place the knights next to the rooks.

  3. Put the bishops on the board next to the knights.

  4. After the bishops come the queens. The queens always start on the square of the same shade — the white queen starts on a light square, and the black queen starts on a dark square.

  5. Place the kings next to the queens, which is only fitting.

  6. Add the pawns straight across the rank in front of the other pieces.

Naming Ranks and Files in Chess

The chessboard is divided into ranks (numbers) and files (letters). This is used as an identifier for when the players move their chess pieces. There are eight of each, and each is comprised of eight squares of equal size:

  • Ranks are rows that go from side to side across the chessboard and are referred to by numbers. Each chessboard has eight ranks, which are numbered from the bottom of the board (where the white pieces start) on up.

  • Files are columns that go up and down the chessboard, and each board has eight of them. Because numbers indicate ranks, letters indicate files, which are labeled from left to right.

  • The naming conventions for ranks and files allows you to give an identifier to every square by using what chess people call the file-first method. For example, the lower right-hand square is called h1. This name is shorthand for h-file, first rank.

Knowing the Moves that Chess Pieces Can Make

Before you can play a game of chess, you need to know how to move the pieces (legally). A chess piece’s power is tied to its mobility. The more mobile a piece is, the more powerful it is:

  • Pawns: Pawns can only move forward. On their first move, they can move one or two squares. Afterwards, they can move only one square at a time. They can capture an enemy piece by moving one square forward diagonally.

  • Bishops: Bishops can move any number of squares diagonally.

  • Knights: Knights can move only in an L-shape, one square up and two over, or two squares over and one down, or any such combination of one-two or two-one movements in any direction.

  • Rooks: Rooks can move any number of squares, up and down and side to side.

  • Queens: Queens can move any number of squares along ranks, files and diagonals.

  • Kings: Kings can move one square at a time in any direction.

Understanding Check, Checkmate, and Stalemate in Chess

In chess, check is an attack on an enemy king; this attack can’t be ignored. If the check can’t be neutralized, it is checkmate and the game is over. Stalemate occurs when one player has no legal moves, but his king isn’t in check. Here are a few additional details on check, checkmate, and stalemate in chess:

  • Check: An attack on a king by either an opposing piece or an opposing pawn is called check. When in check, a player must do one of the following:

    • Move the king so that it’s no longer under attack.

    • Block the attack by interposing a piece between the king and the attacker.

    • Capture the attacking piece.

  • Checkmate: When a king is in check and can’t perform any of the preceding moves, it has been checkmated. If your king is checkmated, you lose the game. The term checkmate is commonly shortened to simply mate.

  • Stalemate:Stalemate is the relatively rare situation when a player whose king isn’t in check has no legal move to make. Stalemate is considered a draw. Neither player wins, but the game is over.

When the game of chess came into being in its prehistory, it was a war game (either an aid to plan strategy and tactics, or substitute for bloodless warfare). So to understand chess you need to understand the methods of classical warfare. And I think it is exactly in this way chess should be executed.

A military commander conducting war, or a chess player conducting his pieces, they both need some form of mental framework to shape their battles; sort of “mental maps” to navigate the complex problems of warfare: initiative, attack, defense, counterattack, strategy, tactics. It is essential for both commanders to have a set of principles or techniques to help them successfully guide the conduct of war.

To gain greater control of their battles and maximize their victories, commanders on the battlefield, and over the chessboard alike, have to prepare for war and master all three components of warfighting skills:

  1. Physical,
  2. Moral,
  3. Conceptual.

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The physical component is power of men (in chess, both Generals start the battle with equally strong armies, and it is only when one side becomes much superior in force when this component rises in importance).

Then there is the moral component, for example motivation or determination for getting things done.

All military action is permeated by intelligent forces and their effects, –von Clausewitz

Finally, what interests us most here is the conceptual component which provides the thought processesnecessary to develop the ability to fight. This most important non-physical component that affects the conduct of the battle at the strategic and tactical levels deals with principles of war.

These non-physical factors are predominant in all decisions of the Strategist.

In war, the non-physical is to the physical as three to one, –Napoleon

The principles of war describe these mental forces at work in every competitive situation. You won’t win the war through violence alone. Effective management of confrontation of any kind depends on the ability to apply force in a measured and deliberate fashion by using the key principles of warfare.

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Thus we need a thorough understanding of them to learn what it takes to fight and win in the world, be it war, chess, work, or daily life.

War games, by Jacek Yerka

For at least 2,500 years, from the ancient Chinese and Greek onward to the Italians of the middle ages and the French, British, Germans and Americans of modern times, military leaders have tried to identify the most effective ways to conduct war and employ these basic time-honored principles in real conflicts. /global-operation-game-cheats.html.

As an illustration (we’ll cover the war principles in a more detail later), here are the ten war principles from the 2011 edition of British Defence Doctrine:

  1. Selection and Maintenance of the Aim
  2. Maintenance of Morale
  3. Offensive Action
  4. Security
  5. Surprise
  6. Concentration of Force
  7. Economy of Effort
  8. Flexibility
  9. Cooperation
  10. Sustainability

On these constantly turns the issue of the confrontation on the battlefield, including the chessboard. In the history of warfare, these form the more constant factors, while the physical elements change in every warring situation and throughout epochs.

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The above principles guide all chess war battles. Military generals and Chess Masters, they use them all the time, instinctively and automatically, so they might be totally unaware of it though. But no doubt, all their knowledge revolves around the major war principles and they 'construct' solutions out of them.

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[this is a replica of the original post at http://iPlayooChess.com/]