Shantae Game Boy Advance Cheats

If you read the digital manual for the game after you download it, it clearly says, 'This version plays exactly as it did on Game Boy Color. The features of 'GBA Enhanced' mode are not available in this version.' Luckily, the only real enhancement there would have been was the. How do I add artwork? ∞ Add some ROMs to Game Play Color as described above. Download a JPEG (.jpg) of the cover art for your ROM you wish to add artwork to. Rename the file to match the name of the ROM. In our example, our ROM file is entitield Shantae.gbc, so we rename the artwork to Shantae.jpg. Sign in to Google Drive. Drag-and-drop the artwork file into Google Drive. If you read the digital manual for the game after you download it, it clearly says, 'This version plays exactly as it did on Game Boy Color. The features of 'GBA Enhanced' mode are not available in this version.' Luckily, the only real enhancement there would have been was the dance to transform into a Tinkerbat. The Game boy advance is the latest incarnation of the Gameboy, and if you’re looking to take your gaming outdoors and on the go, this is the device for you. A brief history of the Gameboy Advance – The Gameboy advance, sometimes simply abbreviated to GBA, is a handheld gaming 32bit device. Developed by Nintendo, the GBA is the Gameboy color. Along with all of the DLC content available, there is enough Shantae for weeks, even months worth of entertainment. Shantae will go down as one of my favorite games to play in 2018. Shantae: Half Genie Hero Score: 9/10 Any platformer players would love to play this game. Hola chicos en este tutorial vamos aprender a como hacer funcionar cheats para visualboy advance M, version 2.0 ya que la version 2.0.1 y 2.0.2 actuales desd.

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Shantae

Developer: WayForward Technologies
Publishers: Capcom (GBC), WayForward Technologies (Virtual Console)
Platform: Game Boy Color
Released in US: June 2, 2002
Released in EU: July 18, 2013 (3DS Virtual Console)
Released in AU: July 18, 2013 (3DS Virtual Console)

This game has a hidden developer message.
This game has hidden developer credits.
This game has unused graphics.
This game has unused music.
This game has unused sounds.
This game has unused text.
This game has debugging material.
This game has a hidden sound test.
This game has a hidden level select.

To do:
Cover the prototype.

Shantae is a late-era Game Boy Color platformer with a half-genie and a whole lot of dancing.

Shantae
  • 1Debug Mode

Debug Mode

To do:
Everything.

Enter the code Left (×2), Right (×8), Left (×6), Right (×2), Left (×7), Right (×6), Left (×8) (one off from the latter part of WayForward's phone number, (661) 286-2769) on the title screen while it displays 'Press Start'. You'll be taken to a screen where you can select a Normal Game or a Debug Game -- the latter will pop open a new menu after you choose a file. The number next to 'Shantae' in the debug menu refers to which save file is being used.

When starting a new Debug Game, the player is given 500 gems, 10 of each weapon/potion, 99 Warp Squids, all dance moves, and all four attack upgrades, talismans, and magical items. The debug menu can be accessed on almost all maps by pressing Select on the inventory screen. By pressing Select + A, Shantae will freeze in her falling animation and then free movement is accessible. Pressing Select will drop Shantae into the map again, but if you do this while going out of bounds, the game will crash.

Map Notes

  • I3: Attempting to access the debug menu from this map crashes the game.
  • D4: This map cannot be selected.
  • M2: This is the Dance Parlor map. There are no button actions for this mini-game if it's loaded from the debug menu. Furthermore, the mini-game never ends and the pause menu cannot be accessed, forcing the player to restart the game.
  • M!: Select with B for a music menu. Select with A for a sound effect menu. In the latter you can hear the unused sound effects listed here.
  • M@: Pre-credits.
  • Mr: Credits.

Selecting options with A or B may lead to different entrances for an area.

Unused Text

Present at 0x4DC6. Most likely a leftover debugging message.

Stored at 0x2A4D7. Probably an error message leftover from early in development.

Stored at 0x2A5C9. Use unknown.

Stored at 0x2A5EA. Jimmy Huey is listed as the game's programmer in the credits.

A location list of some sort, stored at 0xA5FF5. It was probably intended to be used when you enter an area. What's interesting is there are some early location names in here. For example, Water Town used to be called Flushstone, and Mount Pointy used to be called Mount Brazier. Also, some of the locations seem to have been changed around.

Stored at 0xA4646. At one point in development, it was possible to upgrade your standard hair whip attack. This, along with the next string, is a remnant of that idea. This feature was implemented in later games in the series.

Stored at 0xA4725. Same as above.

Stored at 0xA475B. At one point in development, you could purchase alternate outfits in addition to the Fighter's Gear. This is a remnant of that idea. For some reason, a duplicate is present at 0xA4783.

Unused Sounds

Advance

These sounds can be heard in the sound test.

duckPresumably this was supposed to be used when ducking, but 'wetgal drop' is used instead.
big cbfallThis was probably supposed to be used when a big cannonball falls, but it isn't.
risky laughWhile Risky Boots does laugh in this game, it doesn't get a sound effect.
tbat torchA duplicate of 'tbat jump'.
head pwallUnknown.
big en hitUnknown.
warpsquid hMight have been a cry used by baby warp squids to signal when one was nearby. This sound doesn't work properly on hardware.
eel croakWhile it is possible it may have been used with the 'Barracuda Joe' enemies, it is unknown what this sound's true purpose is.
ambcrystalUnknown.
town yell2At the beginning of the intro stage, you can see the townspeople fleeing in panic. This may indicate that they were supposed to make a sound.
town yell3Same as above.
refill powerUnknown.
random numberThis may indicate the presence of an unused RNG test.
To do:
Figure out if there's a way to access RNG test.

Unused Music






Each of the dance jingles is longer than what is heard in-game. The full jingles can be heard in the music test.

Unused Graphics


These can be found amongst the graphics for the Dance Menu. These graphics can be seen in pre-release material.

(Source: Nai255 (The Spriters Resource))


An alternate font, similar to the font used in WayForward's other Game Boy Color games. However, it is never used anywhere.

Shantae Games Xbox


Shantae squinting at... something. Note that while the command to display this sprite IS used, it's never actually seen.


Same as above, only this time she's talking to Bolo. This sprite can be seen in pre-release material.

Shantae Advance Rom

Virtual Console Changes

The version released for the 3DS Virtual Console removes the 'Distributed by Capcom' screen that was originally displayed before the title screen.

Additionally, since the Virtual Console emulates playing the game on a Game Boy Color, it is not possible to learn the Tinkerbat dance in Bandit Town, as this dance was only taught when playing the game on a Game Boy Advance. However, the Tinkerbat dance is unlocked when starting a Debug Game and is performed by pressing Down, Up, Up.

The Shantae series
Game Boy ColorShantae
Nintendo 3DSShantae and the Pirate's Curse
WindowsShantae: Half-Genie Hero
iOSShantae and the Seven Sirens
Mac OS XShantae and the Seven Sirens
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