Ghostbusters Nes Cheats Game Genie
Ghostbusters - Nintendo NES - Manual - gamesdatabase.org Author: gamesdatabase.org Subject: Nintendo NES game manual Keywords: Nintendo NES 1988 Activision Action system game manual Created Date: 8/24/2016 7:47:07 PM. North America Japan Europe Australia; GENESIS: Jun 30, 1990: Jun 30, 1990: SEGAMS: May 1987: Q2 1989: NES: October 1988: iPhone: Jun 16, 2009.
Please report any issues on Discord.
| Ghostbusters |
|---|
Developer: Bits Laboratory This game has unused graphics. |
An appalling conversion of the computer game, the NES Ghostbusters is notorious for its poor presentation, badly-designed mechanics and areas that weren't an issue in the other ports. It also includes a super-hard and grueling staircase sequence which prevents almost all players from reaching the final boss fight and finishing the game. And to top it all off, a pretty okay rendition of the Ghostbusters theme plays.. throughout the entire game.
| To do: Here is a prototype of this “grate” game: http://www.nintendoplayer.com/prototype/ghostbusters/ |
- 2Regional Differences
Unused Graphics
Date ariane game cheats. Some unknown icons, including a unused version of a ghost sticking its tongue out. The last icon appears to be the icon of the Tokuma Soft logo, seen on the front of the Japanese version's manual.
Regional Differences
Title Screen
| Japan | US |
|---|
The Japanese version simply says 'PUSH START BUTTON', while the US version replaces the text with 'LICENSED BY NINTENDO OF AMERICA INC.' The text even flashes.
Copyright Screen
| Japan | US |
|---|
- 'INC.' was added to the end of 'COLUMBIA PICTURES INDUSTRIES'.
- The 'CO.,LTD.' text for the Tokuma Shoten copyright was kept on the same line in order to make room for additional copyrights to Activision and Nintendo of America. Strangely, the mention of the Family Computer was left intact for the US release.
- The Japanese version refers to the developer as 'Workss', but the US version refers to them as 'Bits'. Additionally, the copyright year was updated.
Shop
| Japan | US |
|---|
The shop in the Japanese version is called 'Shop Workss', in reference to the game's developer. This answers the AVGN's question of who is providing the Ghostbusters with their equipment; it was the game developers!
Ghost Alarm Resale Value
In the Japanese version, it's possible to earn enough money to enter the ZUUL Building early by buying and selling the Ghost Alarm over and over again as its purchase price is lower than its resale value. This oversight was fixed in the US version.
Missing Ending
The Japanese version doesn't show the ending and credits as a result of the wrong CHR-ROM page being loaded. Instead, beating the game produces a blank screen that lasts for about a minute, eventually followed by the text 'りり' (riri) scrolling onto the middle of the screen.
Game Genie code PAXKKLAA will fix the ending:
This text is slightly different from the US version's ending. Even with the atrocious spelling and grammar errors, they did manage to fix one of them: 'Grate' was corrected to 'Great'.
Other Differences
- During the driving segments, the Japanese version has you avoiding two cars at a time, which was reduced to just one for the US release.
| The Ghostbusters series | |
|---|---|
| Arcade | The Real Ghostbusters |
| NES | Ghostbusters • Ghostbusters II • New Ghostbusters II (US Prototype) |
| Genesis | Ghostbusters |
| Game Boy | Ghostbusters II • The Real Ghostbusters |
| Game Boy Advance | Code Ecto-1 |
| Windows | The Video Game • Sanctum of Slime |
| PlayStation 3 | Sanctum of Slime |
| Xbox 360 | Sanctum of Slime |
Please report any issues on Discord.
| Ghostbusters |
|---|
Developer: Bits Laboratory This game has unused graphics. |
An appalling conversion of the computer game, the NES Ghostbusters is notorious for its poor presentation, badly-designed mechanics and areas that weren't an issue in the other ports. It also includes a super-hard and grueling staircase sequence which prevents almost all players from reaching the final boss fight and finishing the game. And to top it all off, a pretty okay rendition of the Ghostbusters theme plays.. throughout the entire game.
| To do: Here is a prototype of this “grate” game: http://www.nintendoplayer.com/prototype/ghostbusters/ |
- 2Regional Differences
Unused Graphics
Some unknown icons, including a unused version of a ghost sticking its tongue out. The last icon appears to be the icon of the Tokuma Soft logo, seen on the front of the Japanese version's manual.
Regional Differences
Title Screen
| Japan | US |
|---|
The Japanese version simply says 'PUSH START BUTTON', while the US version replaces the text with 'LICENSED BY NINTENDO OF AMERICA INC.' The text even flashes.
Copyright Screen
| Japan | US |
|---|
- 'INC.' was added to the end of 'COLUMBIA PICTURES INDUSTRIES'.
- The 'CO.,LTD.' text for the Tokuma Shoten copyright was kept on the same line in order to make room for additional copyrights to Activision and Nintendo of America. Strangely, the mention of the Family Computer was left intact for the US release.
- The Japanese version refers to the developer as 'Workss', but the US version refers to them as 'Bits'. Additionally, the copyright year was updated.
Shop
| Japan | US |
|---|
Ghostbusters Nes Cheats
The shop in the Japanese version is called 'Shop Workss', in reference to the game's developer. This answers the AVGN's question of who is providing the Ghostbusters with their equipment; it was the game developers!
Ghost Alarm Resale Value
In the Japanese version, it's possible to earn enough money to enter the ZUUL Building early by buying and selling the Ghost Alarm over and over again as its purchase price is lower than its resale value. This oversight was fixed in the US version.
Missing Ending
The Japanese version doesn't show the ending and credits as a result of the wrong CHR-ROM page being loaded. Instead, beating the game produces a blank screen that lasts for about a minute, eventually followed by the text 'りり' (riri) scrolling onto the middle of the screen.
Game Genie code PAXKKLAA will fix the ending:
This text is slightly different from the US version's ending. Even with the atrocious spelling and grammar errors, they did manage to fix one of them: 'Grate' was corrected to 'Great'.
Ghostbusters Nes Cheats Game Genie Play
Other Differences
- During the driving segments, the Japanese version has you avoiding two cars at a time, which was reduced to just one for the US release.
Nes Game Genie Codes
| The Ghostbusters series | |
|---|---|
| Arcade | The Real Ghostbusters |
| NES | Ghostbusters • Ghostbusters II • New Ghostbusters II (US Prototype) |
| Genesis | Ghostbusters |
| Game Boy | Ghostbusters II • The Real Ghostbusters |
| Game Boy Advance | Code Ecto-1 |
| Windows | The Video Game • Sanctum of Slime |
| PlayStation 3 | Sanctum of Slime |
| Xbox 360 | Sanctum of Slime |